Individual Pieces. e. All of the healer changes will be covered in a dedicated article. 4 will offer. So i have got 5 pieces of wh with augments but i had a thought could i go with fortitude instead of overkill to get bigger heal ticks with power still stacking?Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Purple would require purple item from nim ops. I think you are thinking of the augmentation kit schematics (the things you use to add augment slots to gear). The Level Sync system was intended to allow players with gear from 318 through 326 to compete and upgrade their gear, while synching down players with higher gear (such as 330 gear) to the ceiling of 326. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. They are available to low level players, but aren’t really worth. Crafting is split between Armormech, Synthweaving, and Armstech (like existing augments. . If you get a new piece of gear that’s modifiable, you could just pull our the parts you want, in this case the enhancement, by CTRL+Right Clicking the new piece of gear, then Right-clicking the modification you want to remove and re-use, and placing it in to your old piece to upgrade it. Get the mission from fleet and deconstruct the 336 item to complete the mission and unlock blue or purple mods (depending on the mission you picked up). And you will also need to make higher "Grade" kits to put them in. 1. With the release of patch 6. Just to unlock the ability to go from crafting level 600, the previous expansion’s crafting level limit, to 700, the current crafting level limit, will cost you 500,000 credits per skill. Use PvP Items. Star Wars: The Old Republic is moving from Bioware to Broadsword!. The dedicated guide contains tips for all roles in both PvE and PvP. Galactic Seasons Guide and Rewards – Season 5, 2023. Stat Priority. 1 and there will be several people that will take on the lead roles in the dev team: Eric Musco, Lead Producer. Share276 blue augments are very cheap to craft and are fairly inexpensive on the GTN. If you go to the drop down at the top of the trainers list, you can select "all" instead of just "available" and that will show you all available schematics and the level needed to buy/learn them. 7. SWTOR 7. Armstech: Fortitude (END+PWR), Critical (CRIT+END), Accuracy (ACC+END), Surge (SURGE+END) and Power (PWR+END) Augments simply add more of two stats to a piece of gear. Forums. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. 1, including a detailed breakdown of the new tiers of gear, and how and where to get them! Please visit the new Complete Guide to Endgame Gearing in SWTOR. Between power and willpower, willpower is still the better augment, for now. . There areseven different types of Augments based on the stats they provide: Versatile, Alacrity, Accyracy, Critical, Shield, Redoubt and Absorb. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Defense is the tanking discipline for Jedi Guardian and one of the three tanking disciplines in the SWTOR. 3 this slot will be of the same level/craft rank (1-6) as the item. Augments are crafted by Synthweavers, Amormechs, and Armstechs. Greetings from T3-M4 [Germany] Illunè <Revenge>But to answer your question the 12/18 cunning augments are your best choice, there is an argument for surge ones but that is based on gear setup and obviously with the setup you have, you wouldn't want to use those. It took me maybe6-8 weeks to get them all for my crafters. We’re still using the crafting tier from 6. I suppose some of that at low levels is because SWTOR does absolutely nothing to explain about augments, and most new players are confused about it or simply unaware that it exists. 0 gear. These are the bis builds from the theorycrafter discord and need rly specific enhancements. Almost everyone should get this tier of. You need 110% accuracy and not just 100% because bosses have a 10%. Use the augments to fill in holes created by your gear. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)This is super simplified, but SWTOR currently uses a 32-bit game client and it’s getting upgraded to 64-bit with 7. SWTOR Biochem Crafting Guide (level 75 Medpacs, Stims, Adrenals) SWTOR Augments Guide (level 75 Augments) Tactical Items Guide in SWTOR (crafted section) Small note: Reverse engineering blue levelling gear that you make yourself can give you purple gear schematics of slightly higher rating (e. SWTOR Armormech Crafting Guide. I might make one set of these augs just as a sort of long-term goal. 5%, Shield is 37. Even though it says (Like everything else) 60% chance. SWTOR Synthweaving Crafting Guide. I know others have mixed it up a bit more than that, but it depends on the stats you already have. Game Update 7. . 26. 3 Class Changes; Gearing Changes and Tips in Update 7. Discover recipes, home ideas, style inspiration and other ideas to try. The devs also invented a brand new gear slot. Augments and Augmentation Kits are still craftable, and able to be used on all 7. . Crew skills keep you in the action while you take advantage of all the galaxy has to offer. Play Now. So the game is trying to do 2 new things with these augments : 1 - Make the end game PvE'rs participate in Team Ranked. augments are working a bit different, than the other gearing. - armortech makes the aim, cunning, absorb, shield augments. Level 80 Crafting Guides. Almost everyone should get this tier of. The best way to make money off of this crew skill is by selling things that people want at max level. To add an augment slot to an item now will require you to use the Item Modification. When will we start getting info about this? I know yall are wrapped around discussing conquest, but that's your own fault. This equates up to an additional 252 points of any stat you choose and 168 points of Endurance or Power (depends on which stat you choose, offensive stats are paired with endurance, defensive are paired with power). 100. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. SWTOR Tunings. There is also no guide ingame about how to perfectly gear your character – players just like you have devoted time and a lot of math. The Legendary Items provide the following advantages to your EndGame Gearing Process at level 80 compared to what it was at level 75 in 6. While the Augment 77’s (300 ilvl) augments are currently the best, they are. The level 10 purple augment can go for 60K - 120k depending on the type of augment and current demand. 1 is currently set to release on August 2nd 2022. Amormech, synth and armstech makes them. The base components for your crafted items. Deeper Links: SWTOR Guides SWTOR News. . Augments and Augmentation Kits are still craftable, and able to be used on all 7. Powertech/Vanguard: Adjusted timing of some ability grants to smooth out the leveling experience. As you know, there's always some sort of gearing customization in each individual game (Gems for WoW, this. 10-Year Anniversary Year-Long Celebration, announced July 1st 2021. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. As an infiltration shadow, critical hits are a tremendous part of my functionality, so it's certainly tremendously important. 1. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. 6. Augmentation kits are created through armstech, armormech, and synthweaving crafting skills. There areseven different types of Augments based on the stats they provide: Versatile, Alacrity, Accyracy, Critical, Shield, Redoubt and Absorb. Power is definitely the way to go if you have one of the specs that has an auto-crit in it. 0 from the dedicated guide. Power: HERE's the Augments you should be going for! Mitigation through even further killing power! (Power is a 100% raw damage increase, and in PvP, you should be trying to squeze as much free damage as you can get as a Tank, Power Augments also give a decent HP boost, about half that of an Endurance Augment, but if the difference. But most people say go aim/end. 0, BioWare released gold augments as a way to make existing content easier for those that were having trouble clearing it. Carnage will have higher crit chance than most other specs because you don’t need as much alacrity rating to hit 7. If you're missing the 1. Lightning is great at target swapping, AoE damage, and has good mobility. I often use this to know what level. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)I have a bunch of these from slicing, but they fit into nothing and can be applied to nothing that i have found for made. (that is RE one grade 10 assembly component (from any crafting skill), and you will get mats plus one assembly slot component MK-10) If you have multiple crafters, then the cheapest way to get the slot components will depend on your mat. You won't lose augments on weapons or armor if you use the same pieces and put the new mods in them. can anyone point me to how augments work now versus 1. x200+ Tech Fragments. New Superior 77 Augments in SWTOR Guide A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars:. 0. 3. 1. I have obtained 252 armor, lightsaber and focus; no relics, implants and earpeace, for now i use green quality items (236 lvl) . 3 PvP Sorcerer Corruption Class Guide; 7. . Use these 14 augments to get the rest of the way there, and you should have 3 or 4 augments left that you can use for crit augments. Yes. Unless you are hardcore raider then you might hold off your mats (wait and see game ) Other than that you don't need to bother with new crafting stuff if you are just a. No but you do need to be high enough in synthweaving, armormech of armstech for the vendor to show the schematic. 0 will offer players new experiences and ways to obtain gear. from the trainers. To view the exact numbers for your class, search online for “swtor optimal stats 5. The SWTOR Augments schaft is quite an expensive adventure, but worth it plus not hard till understand and bring advantage of it once you hear the fundamental steps, still it is a very expensive and time-consuming procedures (unless you swim in credits). Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)How to play a Concentration Sentinel. Ive been crafting and collecting materials to put Augment Slots on all my items. . You can utilise three tiers of augments depending on your budget. 1. The word is that the best things to make-then-unmake if you want augment-slot components are crafting components (bonded artifice, etc. DPS will have 2 pieces with alacrity. I´m trying to RE a blue Critical Augment 73 to get the purple Advanced Critical Augment 74, but when I select the deconstruction button and look for my blue augments I have 2 options: 1. In this video, we'll be going over how to start artifice crafting, how to level up your Artifice crew skill and unlock more crafting schematics, and la. Alan Copeland, UX Director. 1. More end? Crit? Def? Others? Just wondering. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Almost everyone should get this tier of. if it's a Mainstat Augment, you get 32 Mainstat and 20 Endurance (which IMO is really ***** annoying, i want augments with 32 Mainstat and 20 power, MOAR DPS!!!!) tl;dr Augments arent really worth it till 55. 124. The augment kit doesn't change the level requirement of the gear. 220-blue ===> 228-purple) Note that without the exotic ingredients, purple-228 is the highest-rated craftable augments. I love SWTOR but I really dislike the decision to put this augment into the game. In this video, we’ll be going over how to start artifice crafting, how to level up your Artifice crew skill and unlock more crafting schematics, and lastly, we’ll. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. 9, there will be a new set of Augments introduced. Augments: x14 Augments and x14 Augment kits. Slicing is the crew skill that generates the schematics for augments. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. 8k. 6k. The next game update for Star Wars™: The Old Republic™ includes a handful of key changes to crew skills and item tech that we want to share with you. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. do more than 15. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Augments go in augment slots. Shield Tech Powertechs offer great passive mitigation through our Shield and Absorb Stats and procs, as well as the best out of combat Damage Reduction against Kinetic/Energy Damage. How do I acquire these?A roadmap of sorts. Back then I had the most powerful aguments possible, but now there are some even stronger ones (can't remember the item rating 236 i think?) But those superior ones don't exist for all the stats. Almost everyone should get this tier of. 3 this slot will be of the same level/craft rank (1-6) as the item. 0 launches! Updated January 18, 2023. Members Online •. Star Wars: The Old Republic. The dedicated guide contains tips for all roles in both PvE and PvP. ) However NEVER put the created grafts/components in your material inventory!12. 1 and there will be several people that will take on the lead roles in the dev team: Eric Musco, Lead Producer. Updated June 13, 2023. 220-blue ===> 228-purple) Note that without the exotic ingredients, purple-228 is the highest-rated craftable augments. 33%, with a Crit Multiplier of 66. 0 Legacy of the Sith expansion. So, I have been crafting like mad, and I was wondering what armormech level does one get the ability to craft augments? I currently am at 262 armormech and the NPCs that sell schematics don't show any augment schematics to sell at any level below 260 and above. Are you a high-end player with purple pieces? Check out the Hyde & Zeek modifications guide instead. There were no changes to item-rating in Update 7. 2. 0 introduced 242 main gear and 228 augments, then with the Umbara FP we got 236 and 240 augments and somewhere around that time we got 248 main gear. the OP is talking about the augment schematics (the things you put into the augment slot in gear). This guide below is no longer being updated. non-sync: stim + 5 augments + initiative r18 + initiative r19. However, I probably wont rely on them and I certainly wont be mass producing them. As for which one to use, whatever one you have a lot of mats for, but don't plan on using to craft much else. The dedicated guide contains tips for all roles in both PvE and PvP. Prehaps its my imagination, but if somoene who knows. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. . Obtain relevant tactical items and purchase a. . While it’s nice to make armor for yourself and for your alts, you’re likely taking Armormech thinking you’ll be able to make money off of it. To add these kits to your. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)there are two ways to get an Augment into an item: Crit or Kit. 0 introduced a valid item rating range in level 80 matches. Stat Priority. You can also use Augments to add additional stats. This SWTOR guide will explain how to create a set of endgame gear using item modifications from Hyde and Zeek including optimal stats for every combat style and discipline in both PvE and PvP. 4% alacrity (healers), 60% Absorption (tanks). brought down AT 332, and when my iRating is in fact 330. Members. Greater Customization – Since the 4 and 6-piece bonuses are essentially decoupled, you. Augments. Augments. The dedicated guide contains tips for all roles in both PvE and PvP. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. So if you plan on crafting your own augments, using synth or. ago. Stealth Scan has been redesigned and renamed “Terminator Droid”. 00% – This is the most important stat to reach its threshold because attacks that miss deal 0 damage and no other stats matter if that happens. It can be created by player characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. depends if you want to gear for sync (almost everything) content or non-sync (dxun + pvp) content. Breast lift and augment wound care post surgery - vitamin E oil? March 18, 2016. - slicing provide the blue / purple materials. To get this component you need to craft premium lustrous synth bonded attachment (PLSBA) and then deconstruct it. I just started getting schematics, but not really sure which ones are more useful. 0 and the extra power they bring compared to the 45 is not worth the trade off (power is capped when you're level scaled and there's plenty of it on gear anyway). Hey folks, One of the things we have talked about is that with the launch of Game Update 5. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Fireymonkeyboy. Has anyone actually done it?Posted November 15, 2021 (edited) Fairly certain 7. The guide is up-to-date for Patch 7. You can learn more about Augments in SWTOR 7. So if you plan on crafting your own augments, using synth or. 1, but plans can change. The vertical progression has always been the same and the. The dedicated guide contains tips for all roles in both PvE and PvP. Everyone in ranked will have the best gear that there is and best gear matters in Ranked PvP. 0 will offer players new experiences and ways to obtain gear. This type of progression is not new to the game; however, 7. 0 Juggernaut Changes Preview and Analysis. Affected combat styles include: Powertech and Vanguard. The system of adding augment slots to gear in SWTOR underwent a radical transformation in patch 1. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Crew Skills. What is the most efficient way to gain [Augmentation Slot Component MK-8] now in 4. 0, and that includes the existing tier of augments. Some people say/write that you only need ilevel 306 and bonuses and perfect amps for Ranked PVP (and HM Ops) as you her boosted to max ilevel in normal warzone (and SM Ops) anyway, and also that Augments are ignored in normal warzone and so totally superficial. As you can see some augments would go to mastery. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. This list contains preview, overview and analysis articles of the most notable changes coming to SWTOR with the release of the 7. . This is now not really great unless it's a level 49-50 item. In addition, for every 100 points of strength, you gain 6 extra from your talented boost. Scroll down to the item level you have or are trying to obtain, then click the spoiler button under the “Mastery Stim” title. Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. Its developed by a team of SWTOR players, co-founded by Miltios and Zasmi. We are not raising Crew Skills,. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. To make higher "Grade" Augments, you will have to level up your crafting skill. • 6 mo. As far as what it does for the companion, the formulas are simple: Bonus Health = Presence * 5. 0 Rage Juggernaut PvE Guide (DPS) for beginners and more experienced veterans: Skills, Choices, Rotations, Gearing, Builds,. Knowing which crafting skills to take for endgame requires you to be familiar with what pieces of endgame gear each crew skill can craft, and which types of stats. But they still. What are Augments and who/how are they used? Link to comment Share on other sites. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. MilesTeg_cy. Bonus Damage = Presence * 0. It makes this incredibly expensive and un-intuitive pay wall in front of new players, is prohibitively unfriendly to alts (in a game that is otherwise very alt friendly). Here’s how to get the best solo gear in SWTOR as of 7. Crafting Endgame Gear. Be sure to pull out your augments before upgrading to avoid losing them. Posted July 27, 2012. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Augmenting goals as a DPS follows the same rules – 110% accuracy or 1,590 accuracy points, meet your alacrity threshold, then the rest in crit. 2? Trying to figure out in my head how augments play into the endgame PvE and PvP gear processdepends if you want to gear for sync (almost everything) content or non-sync (dxun + pvp) content. Greater Customization – Since the 4 and 6-piece bonuses are essentially decoupled, you. 62 DPS on Assassinate 14 Overkill Augment 40. Considering that level scaling renders 2/3s of the stats from these augs useless, I don't see much point beyond proving to yourself that you can. Crafting at level 80 is fairly sparse, with end-game gear coming from playing the game rather than from crafting. Legacy of the Sith Expansion FAQ. Hi people. I can't find any authoritative info on it. ago. This Guide is for Beginner players and, perhaps, some returning veterans who want to catch up with what has changed and how. Crit Augments give: 17,705. Sort by:Companion crew skill increases after each mission or crafting. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. this will unlock the augment slot. The materials to craft them, depend on what recpie they are but all need the materials from. Updated July 1, 2023. Carnage will have higher crit chance than most other specs because you don’t need as much alacrity rating to hit 7. Best method is just to RE the assembly components. Almost everyone should get this tier of. Individual Pieces. These will require crafting materials obtainable from both PvP and PvE! Since the release of Onslaught SWTOR has not see a jump in power. In the new system, you can add an augment slot to any piece of equippable gear, from earpieces to implants to generators. Which augment would you recommend? Thanks in advance. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Mats for one Synthweaving augment (crit or. A SWTOR Augments Guide to help you learn what Augments are, how to craft them and why Augmenting your gear is important for your character! The guide is up-to-date for Patch 7. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. 300 gold augments are the best and require very rare and expensive materials to craft or cost a lot of credits on the GTN. Asked By: shellyparker in Victoria, BC. 3. I'm about to invest time for heavy Grind this Tech Fragment to craft the Augment, but still I'm worried there will be new Augme t in the coming 3-4 months or. Bonus Healing = Presence * 0. 3 Mercenary Bodyguard Combat Style (Class) Guide. Ultimate SWTOR Beginners Guide to aid you from character creation, through your first steps all the way to reaching level cap and EndGame! The guide is up-to-date for Patch 7. Spurred on in secret by covert Imperial forces, the Nova Blade pirates have staged an all-out attack on the pastoral Republic world. ) Edited June 16, 2020 by. is it ONLY crafted? Can augment slots be ADDED into existing armour now and/or after 1. The class also offers great threat. Posted March 12, 2020. Martok73 • 6 mo. . In 7. 0 Theorycrafting for tank stats and baselines for High Endurance and High Defense Tank builds for all classes, I recommend looking at Dipstik’s forum thread on the topic here. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Main hands will have critical. Which Augments should I use? Your augments depend on your overall stat pool and what stats your other gear pieces have (see above). Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Vet will drop 330, 332, and 334. the augment-kit can't be removed! the augment can (by paying a fee). (5. sync: stim + 4 augs + 2 proficient r3/r2/r1 enhancements. - armortech makes the aim, cunning, absorb, shield augments. 1. Yamunun. You will find everything you need. My question is once I am fully geared what should i augment this healer in? should i Augment in Alcrity or will power? Thank you in advance for any help p. In fact, it is one of the recommended ways to make money in SWTOR. Where is the vendor for command crate shells? If we have 15% Alacrity then our ability activations should take around 85% of the time they would normally take (i. Backhand – generates an additional 125% threat for a total of +375%. Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. . I do however now have a volunteer and new toolset to help add guides from the past year and to help as more come out with the Legacy of the Sith expansion. 00% – This is the most important stat to reach its threshold because attacks that miss deal 0 damage and no other stats matter if that happens. Have you reached level 80 within Star Wars: The Old Republic and are you looking to upgrade your gear to 326 or even 330 as a single player, pve or pvp playe. I tried RE these and I'm not getting any MK 11 slot components. with the exception of level 70 modifications and augments, can also be bought directly from the Masterwork Vendor on Ossus, costing 27,500 credits. Have gear that has a aug slot. Then you'll craft the augments, which can also crit and give you doubles. 3: Old Wounds is targeted to go live. Though the progression breaks down at the highest (and lowest) ranks/levels. hi all, I see new augments have hit the market. Augments still make great money and are pretty easily craftable up to 286, and deconstructing up to the 286 recipes isn't that hard expensive. Thanks!I am not sure if crits on crafting the new augments is off, or if the RNG just really hates me lately. In this video, we’ll be going over how to start Armormech crafting, how to level up your Armormech crew skill and unlock more crafting schematics, and lastly, we. Augmented items have an additional mod slot, conveniently. There is the PvE instance and the PvP instance. Since many abilities have crit and. They are available to low level players, but aren’t really worth it, and are more recommended for level 75 players who are working on the hardest content in the game including Ranked PvP and Master Mode operations. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. I am at over 20 augments crafted without one crit. Crafting at level 80 is fairly sparse, with end-game gear coming from playing the game rather than from crafting. This guide below is no longer being updated. The devs also invented a brand new gear slot. 2? I rarely see armour with augment slots. 1. 3 Class Changes; Gearing Changes and Tips in Update 7. You can utilise three tiers of augments depending on your budget. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Cause population is so low that they need to. They will all take the same # of mats (6/6/8), it does not matter what crafting skill you are using. Augmentation Kit MK-1 is a premium-quality augmentation kit. Are you a high-end player with purple pieces? Check out the Hyde & Zeek modifications guide instead.